Calling it ragged is a little bit too much, but that might be a closer description.Īnd now we're getting to the actual features, and there are so many of them that I'm afraid I'm going to miss some. My guess is that it's too different from what they've used until now, which might give that impression. This is something I'm not seeing, but several other people mentioned that the build felt cheap. It gives the impression that it will never break or wear out. It's not slippery, and the remaining left stick is of really good quality. The weight of the controller is given by the batteries, which are inserted into the handles and not in the back. First of all, the controller fits extremely well into the hand, and you can see that they put a lot of work into ergonomics. There are two aspects that people usually notice and mention right away. The Steam Controller challenges the paradigm of the old gamepads and shows that you can do better if you really want to. Suddenly, it's no longer difficult or annoying to play FPS games or strategies with a controller, but that's the idea. The right one is usually assigned to act pretty much like a laptop touchpad, controlling the view in games. Instead of the regular D-PAD and the left stick, the controller comes with a couple of touch-sensitive surfaces, with haptic feedback. Here comes the Steam Controller, which is different from all the rest. Some have more buttons, like the Xbox One Elite Controller, but it's still pretty standard. They come in various shapes and sizes, but they are all pretty much the same: a couple of sticks, a D-PAD, triggers, and start and options buttons. We now call them controllers, but that's just a fancy name for gamepads. If you're like me, you come from a time when we used the term "gamepad" to define this input device, but it looks like that time is over. Valve also launched the Steam Link, which can be used to stream the gaming content from the PC to the TV without any cables and with the help of gamepad support, and introduced the new Steam Controller to the world. It started working on all sorts of features, like the Steam Big Screen that enables users to use the application on big screens and control everything with a gamepad.Īfter that, it moved to a more serious endeavor like a new console / PC hybrid called Steam Machines, that runs the open source Linux and that should give the company the edge it needs to battle with giants like Microsoft or Sony, who are the current occupants of the living room. Valve announced a few years back that it wants to take over the living room with Steam, and that it won't settle only with the desk. Maybe I'm going a little bit too fast and some of you might not know what the Steam Controller is and why you should care, so let's backtrack a little bit. I suddenly remembered that Valve recommended users to get the Steam Beta client for the best performance, so I did that and the entire performance became smooth. The mouse pad thingy was terrible, and I couldn't understand why there was no calibration option available. So, I did what any normal user would do, I plugged it in, started Steam, and I was terribly disappointed about the performance for about half an hour. I was comparing it with other controllers when I shouldn't have. Everything is in reach for people with regular-sized hands, but I could feel that the problem was something else. It feels good in the hand, it fits like a glove. When I first got to hold the Steam Controller, I found myself to be slightly disappointed, but I couldn't figure out why. If players give it enough time, they will be impressed and soon realize that Microsoft, Sony, and all the others have been lying to them for a long time. The Steam Controller was launched a while back, and the world didn't stop spinning.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |