![]() ![]() The aim of this study was to analyze movies portraying pathological gambling based on a comprehensive sample. Another 2 papers analyzed the main protagonists of 9 and 10 Hong Kong movies, respectively, from a psychological perspective. Turner reviewed 65 films that focused on gambling and he found 8 overlapping themes represented in those movies. It is therefore important to examine the images of gambling presented in films to determine what distortions are present in recent movies. Irresponsibly happy endings in movies about pathological gambling could encourage problem gambling. The world of gambling and gamblers has been portrayed in many films throughout the years. ” Pathological gambling is a social concern that has been portrayed by many moviemakers around the world, although the depth to which films explore the issue varies greatly. Pathological gambling has been described by the American Psychiatric Association “as a chronic progressive failure to resist impulses to gamble, and gambling behavior that compromises, disrupts, or damages personal, family, or vocational pursuits. Portrayals in the media undoubtedly have a large impact on how we perceive the world in which we live, especially matters we know little or nothing about. Gambling has often been a popular topic for myths, operas, books, songs, and in recent years, motion pictures. Gambling is the act of risking the loss of something of value (money) on an uncertain outcome in the hope of winning something of greater value (money). We hope the result of this study might be helpful in education of gambling addicts. In 12 titles of 14 titles, 6 protagonist become happy irrespective of the result (2 win, 4 lose), but 6 became unhappy (1 win, 5 lose) (Odds ratio=2.5).Ĭonclusion: How these people perceive ‘gambling’, from the exposed media information may be different from reality. The protagonist was regretful for his gambling act in 45%. In 2/3, the protagonist lost the game, won in 1/3. In 57%, protagonist did not have any particular advantageous skill for gambling. In 67%, protagonist followed the gambling rule, but in 33%, he ran crooked gambling. In 56%, the gaming was temperate and the 42% was impulsive. Most frequent type of gambling was poker (40%), followed by black jack (13%) and sports gambling (13%). Most of the gambling sites were casino (31%) or gambling house (25%). Purpose of their gambling act was to get rich (81%). The reasons why they first started gambling were mostly by temptation (46%). Methods: Movies (all 102 titles) related to gambling were collected by keyword search in IMDB (International Movie Database, Among them, 16 titles were selected in which the storyline was directly related to gambling, gambling scene was exposed in individual plots, and the result of gambling influenced the development of storyline. Background: The aim of this study is to analyze the movies of pathologic gambling from comprehensive samples.
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