![]() He cannot directly aid in his brother's aims for fear of retribution from Elore. He was requested to aid in the return of his brother in the conquest and the subsequent destruction of Mardias by one of Saruin's Minions. Death takes his job very seriously even to the point of stopping the Soulgutter, one of Saruin's creations. Upon losing the Battle of the Gods, he returned to the netherworld as the guardian of the dead. and Robes (lightest, high magic def, stat-enhancing properties).Death (デス) is the eldest of the three Gods of evil in Romancing SaGa. Heavy Armor (heavier, high physical def), Poseidon Shot (once sparked with Trident)ĭrop: Fire Dragon, Ice Dragon, Storm Dragon, Dark Dragon (14600G)ĭrop: Triton, Black Legion, Noel 2 (2200G)ĭrop: Novice, Senior, Master, Doctor (1000G)ĭrop: Mad Ogre, Nuckelavee, Triton (1000G) Moonlight / Lunar Blade Can also use Sword Techs. (Moonfall Slash) / Jolting Slash () once sparked with Crescent Sword Equip: Desert Guard (2800G)Įquip: Levante Guard, Ninja (3000G) Moonfall Slash once sparked with Crescent Swordĭrop: Draft Red, Toadmaster. (Moonfall Slash) / Exorcism () once sparked with Crescent Sword Give Fatestone to Weapon Blacksmith (50000G) Weapons can be equipped in the characters' 4 Weapon slots.ĭrop: Hobgoblin, Dobby, Weiss Goblin, King, (Re: Ancient Goblin) (600G)ĭrop: Skeleton, Skull Demon, Skull Lord Equip: Desert Guard, Armed MerchantĮquip with Aerology Spell Fujin Blade. See the Gameplay > Items Stats section. 'Equip:' = default equipment of this Class of characters. See also the Monsters, Victory and Rare Items sections. 'Drop' = possibly dropped by this enemy. 'Chest' = found in a chest at this location. Some LV1 Workshop research is arranged from the start (noted as '' below). This was corrected in the Remaster and the displayed values are accurate. In the SFC mined data, weapons have two Attack Power values and the effective value is sometimes different (between brackets in the tables below), and some defence item bonuses to stats are inoperative (in effect, all stat bonuses get -1 to the displayed value, min 0). See the Item Stats section and Status section for more info. Invisible, which prevents specific targeting and wards against most physical attacks.Įnemies also have the 8 Def values and possible Status immunities (with one additional possible immunity, against the Horror spell). Float (FL), which provides immunity vs. There are two additional special status changes: Some Def items provide immunity against a few of these categories. Insta-death, Paralysis, Sleep, Dark (Blind), Mind (Confusion, Charm, Silence), Poison, Stun,Īnd the special flag Air Pressure ('Pressure' below). If total def for a particular attribute exceeds 128, damage for that attribute is nullified (= Attribute immunity).ĭef = 0 against the few attacks with no attribute.Ģ) The possible Status ailments (and corresponding immunities) are: Heat (HE) Cold (CO) Bolt (BO) Status (STS)Īll Def items have a corresponding numerical value for each category.Īll attacks have at least one attribute and some may inflict Status ailments. Slash (SL) Blunt (BL, Hit) Stab (ST, Pierce) Shot (SH, Arrow) The only visible Defence value in the game is the Def against Slash attacks īut in fact there are 8 Def attributes/values and possible immunities against Status ailments:ġ) The 8 Def attributes are: Physical Def Notes on Attack/Def Attributes and Status changes: Items stored in the Warehouse cumulate in the same way they do in the Inventory (9/99), but without sort limit. Careful: the content of chests opened and the items gotten while your inventory is full are lost forever (including quest items!). Note that if you get rid of an item (trash can icon) it is magically and conveniently teleported to the Avalon Warehouse. Additionally, you can carry, all in all, 35 items equipped on your characters. In your Inventory you can store at most 7x5p= 35 different sorts of items (usable items pile up to 99, equipment up to 9, per sort of item). and quest items, that you cannot equip nor use but are necessary to complete specific quests.Īll these items can either be stored in your Inventory (accessible via the Select Menu) or in the Avalon Warehouse (2F, N-E). inventory-usable items, that cannot be equipped but can be used in your inventory screen, equipment (including battle-usable items), that can be equipped on your characters, Notes on Items & Storage - Def Attributes - Tables WEAPONS Sword Greatsword Axe Club Short Sword Bow Spear Martial / Claws Battle ItemsĪRMOR Head Gear Body Armor Full Armor Arm Gear Leg Gear Uniforms Accessories Shields
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